As part of their never-ending campaign to further trivialize the taking of your own child’s life, abortion advocates have created a new video game:
In “Choice: Texas,” designed by Carly Kocurek and Allyson Whipple and currently in development, players hunt for abortion access in Texas via the “choose-your-own-adventure” technique – and confront obstacles such as geography and healthcare.
Gamers live vicariously through characters such as 35-year-old Latrice who, despite a long-time boyfriend, “has never planned to have children, and between her career and family obligations, she feels she has her hands full enough.” Another, 19-year-old Leah, bartends as she “save[s] up money and think[s] about what she would like to do.”
Wow! So it’s kind of like Frodo bearing the Ring to Mordor to save Middle Earth. But the Ring you want to lob into the lava is a baby, and Middle Earth is your personal convenience. How inspiring.
Obviously a society that throws its young into the lava will not be sustained; nor does what progressives are fundamentally transforming our culture into deserve to be sustained.
Besides teaching “awareness and empathy,” Kocurek and Whipple hope the game provides, “a sex education tool for older high schoolers.”
Empathy. While killing defenseless children by the millions for the sake of personal convenience, the monsters congratulate themselves on their empathy.
Whipple explained their intent in an interview, highlighting how, “Many people, including privileged pro-choice people, do not realize the extent to which people with less privilege struggle with geography, time, and money to obtain abortions.”
The term privilege indicates an attempt to link abortion advocacy to Marxist economics. There certainly is a connection at the moral level: both are utterly depraved.
On a tip from Lyle.